OpenglEs Archive

  • Qualcomm ships first dual-core Snapdragon chipsets clocking 1.2GHz

    Qualcomm ships first dual-core Snapdragon chipsets clocking 1.2GHz

    Oh yeah baby, Qualcomm's finally shipping its first dual-core Snapdragons. To whom, is the big question. Its third-generation Mobile Station Modem MSM8260 and MSM8660 Snapdragon chipsets for high-end smartphones -- originally announced in February 2009 -- are now sampling and capable of running at up to 1.2GHz. The MSM8260 supports HSPA+, while the MSM8660 brings support for multi-mode HSPA+ and 1xEV-DO Rev. B. Both integrate GPS, a GPU with 2D / 3D acceleration engines for Open GL ES 2.0 and Open VG 1.1, 1080p video encoding and decoding, a dedicated low-power audio engine, and support for 24-bit WXGA 1,280 x 800 pixel displays. Anybody at Computex care to step forward with a reference design?

    Update: We just spoke with company representatives here at the show, and try as we may, we couldn't convince anyone at the company to show off a dual-core reference design. We were flat-out told that the only people at Computex getting a glimpse at the new silicon were prospective customers, though we did manage to pry out a few interesting details about the chip itself and the future of the line. For one, these new chips have two application cores and a single modem core, whereas existing chips have a single application core alongside a single modem core. We were also told in no uncertain terms that an even quicker version of the Snapdragon would be launched before the year's end, and as you'd likely surmise, it'll be aimed at "larger screen" devices -- you know, like slates and tablet PCs.

    [Image courtesy of Carina Larsson]

    Continue reading Qualcomm ships first dual-core Snapdragon chipsets clocking 1.2GHz

    Qualcomm ships first dual-core Snapdragon chipsets clocking 1.2GHz originally appeared on Engadget on Tue, 01 Jun 2010 01:44:00 EST. Please see our terms for use of feeds.

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  • RIM unveils tighter Adobe partnership, new app payment platform, OpenGL ES support, more

    RIM unveils tighter Adobe partnership, new app payment platform, OpenGL ES support, more

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    There aren't any new devices in the mix, but RIM has unleashed a torrent of BlackBerry OS-related news today at its BlackBerry Developer Conference in San Francisco that's sure to make devs happy in the short term -- and you know how that goes: when devs are happy, it doesn't take long before end users reap the benefits. Here are the highlights:
    • BlackBerry devices running OS 5.0 and higher will be able to benefit from OpenGL ES support, the 3D platform used by many of the world's high-power smartphones for delivering killer games. There's a beta of the SDK already, so let's get cracking, everyone -- we need some first-person shooters that totally negate BlackBerry's ultra-productive image.
    • A new plugin for the Eclipse development environment should make building BlackBerry app GUIs easier than ever, which should hopefully lead to prettier apps; it'll be available in mid-2010.
    • BlackBerry Theme Studio is now available, simplifying theme creation with support for changing the home screen layout, fonts, icons, colors, cursors, and more; it supports BlackBerry OS 4.2.2 and higher, which means that virtually every BlackBerry in a pocket (or holster) today should be able to take advantage. The timing's perfect on this one, because RIM has also announced that themes can now be submitted to App World.
    • BlackBerry Payment Service has been announced for mid-2010 availability, bringing in-app payments, subscription support, and a variety of billing options, which all sounds far more robust than the PayPal-only setup they've got going today.
    • The Push Service made available to Alliance Program members earlier this year will be made available to all comers in "early 2010," making it easy to push bite-sized chunks of "time-sensitive alerts" to phones quickly and easily.
    • BlackBerry Advertising Service has been announced for 1H 2010 availability, bringing a unified ad platform for developers with a variety of existing ad networks on board. If this means more free apps in App World, we're all for it.
    • Expanding on the Flash partnership previously announced, RIM has teamed up with Adobe yet again to unveil tight integration with Creative Suite 5 with direct file exports for BlackBerry-optimized formats and the creation BlackBerry-specific web layouts. End users will also be able to pull files directly off their BlackBerrys into consumer offerings like Photoshop Elements. This particular news seems pretty fluffy since Adobe products are already capable of opening and saving media formats that the phones can use -- but as with many of the other announcements here, we're on board as long as it means better-looking apps.
    Sure, we wouldn't have complained if some crazy Storm2 with a QWERTY slide had unexpectedly shown up, but all things considered, BlackBerry software shops have to be salivating at the bounty here.

    RIM unveils tighter Adobe partnership, new app payment platform, OpenGL ES support, more originally appeared on Engadget Mobile on Mon, 09 Nov 2009 12:00:00 EST. Please see our terms for use of feeds.

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