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WeatherBug Debuts HTML5 Mobile Lightning Widget for Developers at SXSW
08 March 2013 9:00 PM | No Comments
First NSTIC Pilot Goes Live with Secure Online Identity Verification via Smartphone
08 March 2013 4:54 PM | No Comments
RESTON, Va.–(BUSINESS WIRE)–Daon®, a leading provider of identity management and authentication solutions worldwide, and the American Association of Airport Executives (AAAE), today announced that AAAE is the initial pilot participant to...Read More
Faith Wonderworks Establishes Infant and Child Educational App Specialty Label “Kids App Planet”
08 March 2013 9:56 AM | No Comments
TOKYO–(BUSINESS WIRE)–Faith Wonderworks, Inc. (FWW) that is known for its mobile entertainment site in Japan established “Kids App Planet”- a new label specializing in educational for smartphones and tablets geared for...Read More
Rokform Announces the Updated RokShield v3 iPhone 5 Case
07 March 2013 5:00 PM | No Comments
SANTA ANA, Calif.–(BUSINESS WIRE)–Rokform®, a leading manufacturer of functional and creative cases and accessories, announces the updated RokShield v3 case now being solely made...Read More
Incredimail Recreates the Email Experience
07 March 2013 3:00 PM | No Comments
TEL AVIV, Israel & SEATTLE–(BUSINESS WIRE)–Perion Network Ltd. (NASDAQ: PERI), developer of the leading email client Incredimail, today debuted its latest version of Incredimail, forever changing the email experience for iPad...Read More
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Posted on June 25, 2010 | No CommentsiPhone 4's gyroscope, and now that we've had a chance to play with it, we've got say there's a ton of potential here. E:GR is itself just a simple shooter, but the gyroscope adds what seems like nearly 1:1 motion control to the proceedings -- and since you're moving the display itself, it almost feels like augmented reality. It's hard to explain, since it's so unlike any mobile UI experience we've encountered before, but as soon as we tried it our brains pretty much exploded with possibilities -- we're thinking drastic improvements to actual augmented reality apps like Layar, all kinds of crazy flight simulator games, much more refined GPS apps, you name it. Video after the break.Permalink | Email this | Comments
Posted on June 24, 2010 | No Comments"I'm gonna ask rock star Kostas... to come on. And Kostas has brought with him Windows Phone 7, which we launch this October." So sayeth Microsoft VP for Marketing Mich Mathews in introducing GM of Live Labs' Kostas Mallios, who was at the Cannes Lions advertising conference to show off the advertising capabilities of the upcoming smartphone platform. Of course, last we heard, the official company line on WP7's release was "holiday 2010," so this would definitely narrow the launch window quite a bit, as well as corroborates earlier Telstra roadmap leaks. Not an official statement, but Mathews would definitely be someone in the know here. Don't expect the folks in Redmond to go ahead and confirm -- they work on their own schedule, thank you very much -- but should someone 'fess up, can we also talk about that $150 Kinect price? Video after the break.
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Posted on June 24, 2010 | No Commentsearly delivery, blazed through a pre-order reservation line, or camped out all night, you're going to want to take full advantage of your hard-won new iPhone 4 once you get it home. As we said in our review, the core experience of using an iPhone hasn't changed too dramatically with iOS 4 and the new hardware -- it's instead been refined and extended with some new capabilities. That means you'll need to poke around a little and download some updated apps to really see all the benefits -- there's some fun stuff to uncover. So without further ado, let's run down the list of things to try and do with your new iPhone, as well as highlight some essential apps that'll let you get the most out of your new toy. Read on!Permalink | Email this | Comments
Posted on June 24, 2010 | No Commentsdigg_url = 'http://digg.com/gadgets/iPhone_4_Retina_Display_vs_Galaxy_S_Super_AMOLED_fight'; If the title of this post isn't enough to entice you, we don't know what else to say. We've gone and run some sunlit comparisons between Apple's brand spanking new phone's Retina Display and Samsung's equally fresh and exclusive Super AMOLED panel on the Galaxy S. We don't know if we'll be able to settle the argument, but we're certainly going to subject both superphones to an expansive visual inspection. Follow us after the break for video exploration of this most pressing topic. Permalink | Email this | Comments
Posted on June 24, 2010 | No Commentsas early as some, admittedly) with a sizable crowd turning the corner from the Apple Store at Regent Street, but we'll keep this post updated with imagery from all over the place. Wouldn't mind if you helped us out with a few of your own pics, either. You know where to send them in by now, and once you've done that, feel free to slide past the break to see how everyone else is doing it.
Update: Now with reports from San Francisco!
Update 2: NY joins the fray!
Update 3: We added some of the more interesting reader-submitted stories.
Update 4: Reports from Palo Alto and San Jose, California!
Update 5: London's doors have swung open and we're now busy activating our brand new Apple phones.
Update 6: Woz and his Segway make their regular appearance at the San Jose Valley Fair Apple Store.
Update 7: We're adding a bunch of reader reports. Even as Apple opens its doors to pre-orderers in the US, the lines remain crazy.Permalink | Email this | Comments
Posted on June 24, 2010 | No Commentsdigg_url = 'http://digg.com/apple/iPhone_4_bezel_antenna_actually_makes_it_DROP_calls'; What's more annoying than spending hours lining up for a shiny new gadget? Learning that your precious phone can't actually connect to the network. Well, depending on how you hold it -- word has it that the iPhone 4's bottom-left corner isn't playing nice with your skin. If you recall from the keynote, that's where the Bluetooth / WiFi / GPS antenna meets its GSM / UMTS counterpart. So we decided to test on two brand new iPhone 4 handsets purchased today in the UK.
One iPhone 4 demonstrated the issue everytime it was held in our left hand (as a right-handed person is apt to do) so that our palm was essentially bridging the two antennas. You can see that in the video after the break. Bridging the two with a finger tip, however, didn't cause any issues with the reported reception. If we had to guess, we'd say that our conductive skin was acting to detune the antenna -- in fact, we've already managed to slowly kill two calls that way so it's not just an issue with the software erroneously reporting an incorrect signal strength. That said, we had no issues when Apple's $29 rubber bumper accessory (given to us free for standing in line) was attached, creating a buffer between our palm and the antennas. Our second UK-purchased iPhone 4 was fine, showing none of these handling symptoms. See the video evidence after the break including Insanely Great Mac's version which got us to worrying in the first place.
P.S. Don't forget to take our poll and let us know if you're seeing both the yellow spots / stripes and reception issues. Unfortunately, we're suffering from both flaws which is not a good sign for quality control on this first batch of Apple handsets.
P.P.S. Since some of you are asking, our review unit showed none of these issues.
Update: Apple responds to the issue, and boy, it's a doozy.Permalink | Email this | Comments
Posted on June 23, 2010 | No CommentsJapan's most famous Otaku culture blogger Danny Choo invited video games/anime/manga/Cosplay/figures/maid cafe fanatics from all over the country last weekend, and about 200 showed up at Digital Hollywood University for the eighth "CGM Night" (here's my report on the last one). The idea is to bring Otaku and geeks out of their rooms and socialize among people of their kind. Needless to say, I was one of them (I live in Tokyo).
Posted on June 23, 2010 | No Comments30fps cap on the EVO's graphical output, the issue has just been remedied by -- surprise, surprise -- coders over at xda-developers. We've come across video evidence of the EVO 4G rolling along at a swift 54fps average clip, and another motion picture reel shows the positive effect this has had on the touch-tracking of the handset. Check them both out after the break and hit the source to get educated on how to make this happen on your own EVO. You should be warned that there are still some issues to resolve before the whole thing's buttery smooth, but hey, it's still a lot better than waiting for HTC to do it.
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Posted on June 22, 2010 | No Commentsdigg_url = 'http://digg.com/apple/The_first_iPhone_4_review'; The iPhone 4 is no small thing to review. As most readers of Engadget are well aware, in the gadget world a new piece of Apple hardware is a major event, preceded by rumors, speculation, an over-the-top announcement, and finally days, weeks, or months of anticipation from an ever-widening fan base. The iPhone 4 is certainly no exception -- in fact, it may be Apple's most successful launch yet, despite some bumps on the road. We've already seen Apple and AT&T's servers overloaded on the first day of pre-orders, the ship date for the next set of phones pushed back due to high demand, and die-hard fans in line outside of Apple locations a week before the phone is actually available. It's a lot to live up to, and the iPhone 4 is doing its best -- with features like a super-fast A4 CPU, a new front-facing camera and five megapixel shooter on the back, a completely new industrial design, and that outrageous Retina Display, no one would argue that Apple has been asleep at the wheel. So the question turns to whether or not the iPhone 4 can live up to the intense hype. Can it deliver on the promises Steve Jobs made at WWDC, and can it cement Apple's position in the marketplace in the face of mounting competition from the likes of Google and Microsoft? We have the answers to those questions -- and many more -- in our full review, so read on to find out!
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Posted on June 22, 2010 | No CommentsAIR for Android, a Phidgets motor control, a slot car set, and a custom built LEGO housing for good measure -- if this project isn't meant for Engadget, we don't know what is! The premise is pretty straightforward: Grant Skinner uses his Nexus One to send accelerometer data to a desktop PC, which then sends it to a motor controller. In turn, the controller tells the cars how fast to go. Tilt forward a little bit, and the car accelerates a little bit. Lean forward a lot, and it picks up speed. Sure beats those cheesy plastic triggers we used as kids! For the interface (which is an SWF that's sent to the handset from the host PC) our man designed a gas pedal with a series of lights that tells you how fast you're going. Let's just say we wouldn't mind a setup like this for the Engadget game room. Video after the break.Permalink | Email this | Comments
Posted on June 22, 2010 | No CommentsGermany has churned out the one or the other humanoid in recent months, but Myon might actually be the coolest deutsche robot out there. The little guy stands 125cm tall and weighs 15kg. He was designed by Cologne-based design studio frackenpohl poulheim [GER] and developed at Berlin's Humboldt University as part of the European ALEAR (Artificial Language Evolution on Autonomous Robots) research project.