Most people would probably view a hardcore, 16 hour-a-day addiction to World of Warcraft as a bad thing. That was certainly the case for Hubert Thieblot a few years ago, when he dropped out of school and his parents decided to kick him out of the house because he was playing so much. Flash forward five years. Thieblot has managed to turn his addiction into a thriving company called Curse that generated over $3 million in revenue this year. Today, the company is disclosing a $6 million Series B round it closed in early 2009 with participation from Ventech Capital, AGF Private Equity, and SoftTech VC (Jeff Clavier). The round brings Curse’s total funding to $11 million, after a $5 million Series A round in 2007 led by AGF Private Equity.
In some senses, Curse is akin to a SourceForge for computer games, in that it offers a directory of plugins that players can use to customize and enhance their PC games. Many of the site’s users are World of Warcraft fans, who have made Curse.com the definitive site for WoW add-ons. Alongside its directory, Curse also makes a native client players can use to manage their plugins.
What TiVo needs to do to make the Wall Street boys happy (and survive)
Yeah, Cataclysm will come out this year
Spider-Man 4 production halted, series will be re-boot in 2012; World of Warcraft could be director’s new project
No, Blizzard doesn’t hate your console, leaves open the possibility of developing console games
Will World of Warcraft’s Patch 3.3 drop tomorrow? Let’s hope so!