Pc Games Archive

  • Splashtop Remote Desktop Beats Angry Birds!

    var AdBrite_Title_Color = '0000FF'; var AdBrite_Text_Color = '000000'; var AdBrite_Background_Color = 'FFFFFF'; var AdBrite_Border_Color = 'CCCCCC'; var AdBrite_URL_Color = '008000'; try{var AdBrite_Iframe=window.top!=window.self?2:1;var AdBrite_Referrer=document.referrer==''?document.location:document.referrer;AdBrite_Referrer=encodeURIComponent(AdBrite_Referrer);}catch(e){var AdBrite_Iframe='';var AdBrite_Referrer='';} document.write(String.fromCharCode(60,83,67,82,73,80,84));document.write(' src="http://ads.adbrite.com/mb/text_group.php?sid=2053203&zs=3436385f3630&ifr='+AdBrite_Iframe+'&ref='+AdBrite_Referrer+'" type="text/javascript">');document.write(String.fromCharCode(60,47,83,67,82,73,80,84,62)); SAN JOSE, Calif.–(BUSINESS WIRE)–Splashtop® Inc., the worldwide leader in instant-access computing, has racked up impressive new records...

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  • Steam shows that Mac gaming still has a long ways to go

    Steam shows that Mac gaming still has a long ways to go

    Steam is finally available on OS X. That's awesome. But the platform still has a ways to go before a Mac is a viable gaming alternative to a PC. One look at Steam's Featured PC Games and Featured Mac Games will tell you that.

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  • Battlefield: Bad Company 2 sells many copies (plus bonus rant!)

    Battlefield: Bad Company 2 sells many copies (plus bonus rant!)

    God almighty do I have a bone to pick with Battlefield: Bad Company 2, which I bought on release day like a mark. The game is doing quite well for EA, having already sold 2.3 million units (and projected to sell 4 million by the end of the year). So that's ahead of expectations—it's a hit, have a party. The thing that annoys me (and Matt, for that matter) is the game's implementation of checkpoints. There's not nearly enough of them, and it's infuriating. I was very close to lighting my monitor on fire last night.

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  • Assassin’s Creed II DRM proves that Ubisoft hates your guts and wants to beat you up after school

    Assassin’s Creed II DRM proves that Ubisoft hates your guts and wants to beat you up after school

    Fellow PC gamers: it's time to freak out. You're familiar with Ubisoft's newfangled DRM scheme that requires you be online in order to play its games, right? It's 100 percent as awful as we had thought it would be. PC Gamer recently played Assassin's Creed II, and discovered what a pain the in the ass the DRM really, truly is. Get this: every time you lose your Internet connection the game boots you to the main menu, and all progress made from the last save point is thrown out the window. This isn't an MMO, mind you, but a plain ol' single player game. In other words, no Internet, no game. Bravo, Ubisoft.

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  • Because of leaks, we need to immediately implement DRM on console games

    Because of leaks, we need to immediately implement DRM on console games

    It's time we start implementing DRM on console games. I mean, look at this nonsense. The Xbox 360 version of BioShock 2 leaked yesterday, a full five days before its official release. The same thing happened with Mass Effect 2, which leaked something like six days for the Xbox 360 before its official release. Since publishers are so keen to treat PC gamers like filthy thieves, I say we start implementing annoying DRM on console games, too.

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  • Curse Raises $6 Million As It Looks To Become The Ultimate Gaming Resource

    Curse Raises $6 Million As It Looks To Become The Ultimate Gaming Resource

    Most people would probably view a hardcore, 16 hour-a-day addiction to World of Warcraft as a bad thing. That was certainly the case for Hubert Thieblot a few years ago, when he dropped out of school and his parents decided to kick him out of the house because he was playing so much. Flash forward five years. Thieblot has managed to turn his addiction into a thriving company called Curse that generated over $3 million in revenue this year. Today, the company is disclosing a $6 million Series B round it closed in early 2009 with participation from Ventech Capital, AGF Private Equity, and SoftTech VC (Jeff Clavier). The round brings Curse's total funding to $11 million, after a $5 million Series A round in 2007 led by AGF Private Equity. In some senses, Curse is akin to a SourceForge for computer games, in that it offers a directory of plugins that players can use to customize and enhance their PC games. Many of the site's users are World of Warcraft fans, who have made Curse.com the definitive site for WoW add-ons. Alongside its directory, Curse also makes a native client players can use to manage their plugins.

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  • No, Blizzard doesn’t hate your console, leaves open the possibility of developing console games

    No, Blizzard doesn’t hate your console, leaves open the possibility of developing console games

    Oh, look, I'm taking a single remark from a lengthy interview and making an entire post about it. It concerns Blizzard, the famed developer of World of Warcraft and Diablo. You may think of Blizzard as a PC developer, but that ignores games like The Lost Vikings. Anyhow, Blizzard has said in an interview with Gamasutra, which always does good stuff, that it is not averse to making a console game in the future, just that it needs to be the right game.

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  • Is World of Warcraft too big to be displaced at this point?

    Is World of Warcraft too big to be displaced at this point?

    Back before I started playing World of Warcraft (because of something that was work-related, incidentally), I used to tease my then-roommate about playing it well into the night, every night. I was a freshman at a certain horrendously expensive school, and my gaming started and stopped with my Xbox; I had no time for time-sink PC games. Not my roommate, no sir. The day the game came out—he had also been part of the beta—he plopped into his small, uncomfortable chair, Sunkist in hand (man alive did he love Sunkist for some reason), and quested well into the night away.

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  • TC50: Control Any PC Game With Your iPhone With iMo

    TC50: Control Any PC Game With Your iPhone With iMo

    One of the cooler iPhone apps to launch last year was SGN’s iFun, which let you use your iPhone or iPod touch to control games on your computer screen. But iFun only works with SGN’s own games like iGolf. A new startup, iMo, launching today at TechCrunch50, expands the ability to all PC games.

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  • 15-minute walk through of 2K’s Mafia II

    15-minute walk through of 2K’s Mafia II

    I missed my demo of Mafia II at E3, which I'm still bummed out about, but 2K has a released a 15-minute walk through voiced over by producer Denby Grace. It looks quite good. What do you guys think? Due out later this year for the Xbox 360, PlayStation 3 and PC.

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  • Alienware’s M17X gaming laptop with twin GTX 280M GPUs truly is all powerful

    Alienware’s M17X gaming laptop with twin GTX 280M GPUs truly is all powerful


    var digg_url = 'http://digg.com/pc_games/Alienware_s_M17X_with_twin_GTX_280M_GPUs_is_all_powerful'; The announcement wasn't scheduled for a few more days -- four according to the teaser site -- but it looks like Alienware's All Powerful gaming laptop has been set free anyway. So, does it live up to the clues? Pretty much... how does a pair of 1GB NVIDIA GeForce GTX 280M GPUs strike you? No Core i7 listed, instead we're looking at a Core 2 Extreme quad-core CPU at the top end with up to 8GB of 1333MHz DDR3 memory, and 1TB of 7200-rpm disk or a 512GB SSD if you prefer. RAID 1 or RAID 0? Sure. Rounding things out is a nine-cell battery of unstated performance, FireWire, 4x USB, eSATA, ExpressCard, 802.11n WiFi, 8-in-1 media card reader, dual-layer Blu-ray, a 1920 x 1200 pixel edge-to-edge LCD, DisplayPort and HDMI-outs all wrapped up in a massive chassis weighing 11.68-pounds with a 15.98 x 12.65 x 2.11-inch footprint. It's also packing a GeForce 9400M G1 GPU with HybridPower technology that allows you to scale the graphics back to conserve battery power. Prices start at $1,799 for a lot less than we mentioned above.

    As a footnote to the details above, PCWorld also says that Alienware will use next week's E3 show to update us on its 42.8-inch curved monitor we went hands-on with back in January of 2008.

    [Thanks, Steve]

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    Alienware's M17X gaming laptop with twin GTX 280M GPUs truly is all powerful originally appeared on Engadget on Fri, 29 May 2009 05:28:00 EST. Please see our terms for use of feeds.

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